{ Kiss and Tell :: SEIGNEUR } (
shiningarmole) wrote2013-05-30 10:36 am
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portrait information.
Painting Title: “Kiss and Tell”
Painting Description:
The portrait appears as a very simple one. White background, with two girls who look exactly alike facing each other and holding hands. They both have purple hair, red eyes; but the distinguishing factor between the two is that one of them has her hair up in an English braid, while the other wears hers down.
The one whose hair is up wears armor, and has a bloodstained sword on her waist, coming off as a knight. On the other hand, the one whose hair is down wears a black leotard and thighhighs. As for the expressions on their faces, one has a very serene look on her face, while the other looks like the type to kiss and tell.
Portrait World:
The world has two parts to it, because of how there are two different personalities present in the portrait. In essence, there is only one persona, but split into two personalities. Kiss and Tell’s world depicts the world of the serene knight’s: it’s sundown, eternally. There’s grassy area up a hill with a tall tree right in the middle of it, and up there is very calming. Down the hill is a plain; no grass, just soil, and it looks like it’s been caught in draught. There are blood stains everywhere, as well as weapons stuck on the ground.
Painting Personality:
“Kiss and Tell” has two personalities, as I already mentioned. The persona in the portrait’s name is Seigneur, and she was a knight who was once noble and carried her duties properly to protect her king. However, she was overcome by greed and turned into a traitor and let her comrades die in a war with the opposing kingdom becoming victorious as she led the ranks.
Seigneur’s initial personality is serious and frank, noble and kind, and evidently very chivalrous. She fights for what is right, and has a strong sense of justice. Dark Seigneur (if we could call it that), her other personality, is much different. She’s cruel, greedy, and malicious. Their manners of speech are different as well, as Seigneur speaks much like a knight, while Dark Seigneur speaks more like a witch: cackling after making a point ki hi hi hi, elongates certain voooooowels, and doesn’t really care if she’s hurting people with what she says, you bastard!
Painting Role:
Seigneur would run games that promote team unity, first of all. There will be a lot of games that run around the theme of justice, fairness, and loyalty. There may also be games where she would pair up teams with one another and have them work together in order to achieve a certain goal. Apart from all that, I plan on running exploradora-types of games with her, when it comes to supply games.
Dark Seigneur, on the other hand, would encourage teams to betray one another. She’ll pit them against each other, or run games that require secrets being spilled, etc. Her theme is basically “betrayal” and all the meanings that come out of that one word. Majority of her games would probably be trauma games, as well.
Painting Description:
The portrait appears as a very simple one. White background, with two girls who look exactly alike facing each other and holding hands. They both have purple hair, red eyes; but the distinguishing factor between the two is that one of them has her hair up in an English braid, while the other wears hers down.
The one whose hair is up wears armor, and has a bloodstained sword on her waist, coming off as a knight. On the other hand, the one whose hair is down wears a black leotard and thighhighs. As for the expressions on their faces, one has a very serene look on her face, while the other looks like the type to kiss and tell.
Portrait World:
The world has two parts to it, because of how there are two different personalities present in the portrait. In essence, there is only one persona, but split into two personalities. Kiss and Tell’s world depicts the world of the serene knight’s: it’s sundown, eternally. There’s grassy area up a hill with a tall tree right in the middle of it, and up there is very calming. Down the hill is a plain; no grass, just soil, and it looks like it’s been caught in draught. There are blood stains everywhere, as well as weapons stuck on the ground.
Painting Personality:
“Kiss and Tell” has two personalities, as I already mentioned. The persona in the portrait’s name is Seigneur, and she was a knight who was once noble and carried her duties properly to protect her king. However, she was overcome by greed and turned into a traitor and let her comrades die in a war with the opposing kingdom becoming victorious as she led the ranks.
Seigneur’s initial personality is serious and frank, noble and kind, and evidently very chivalrous. She fights for what is right, and has a strong sense of justice. Dark Seigneur (if we could call it that), her other personality, is much different. She’s cruel, greedy, and malicious. Their manners of speech are different as well, as Seigneur speaks much like a knight, while Dark Seigneur speaks more like a witch: cackling after making a point ki hi hi hi, elongates certain voooooowels, and doesn’t really care if she’s hurting people with what she says, you bastard!
Painting Role:
Seigneur would run games that promote team unity, first of all. There will be a lot of games that run around the theme of justice, fairness, and loyalty. There may also be games where she would pair up teams with one another and have them work together in order to achieve a certain goal. Apart from all that, I plan on running exploradora-types of games with her, when it comes to supply games.
Dark Seigneur, on the other hand, would encourage teams to betray one another. She’ll pit them against each other, or run games that require secrets being spilled, etc. Her theme is basically “betrayal” and all the meanings that come out of that one word. Majority of her games would probably be trauma games, as well.